I'll be working on updating this page over the coming weeks, because I've taken on the near-impossible task of creating a 100+ god pantheon and writing some associated myths, all of which is for my dnd campaign. This page will probably be subdivided with various links because I want it to look at least somewhat presentable, even with this barebones CSS. Hopefully it'll turn out alright.
The Lunar God, Erisikrae Holy Symbols: Eight-pointed star, Moonflower, Scythe, Lantern, Silver General lore: The eight-faced god of the moon, nighttime travelers, innkeepers, lycanthropes, and silversmiths, Erisikrae is one of the oldest gods of the pantheon. While originally only being a lunar deity, his domain has expanded as other gods die and have their domains subsumed. His gaze bears witness to both great joy and sorrow, as acts of justice and tyranny take place beneath his silvered eye. Due to his great age, the most potent holy relics of his have vanished into obscurity, either lost or destroyed outright.
The Solar God, Averlia Holy Symbols: Sunflower, Windchimes, Gold, Sun Domains: The sun, trade, farming, hospitality, General lore: yet another ancient god, the Solar God has been around for even longer than Erisikra. Those who work for wealth and those who require the sun for their occupation are among the most fervent worshippers of Averlia, but almost all people hold him in high regard. There are those who oppose the Solar God, namely the undead and doom cultists, who have various reasons to want to snuff out the ancient light.
The Stellar Goddess, Rema Holy Symbols: Shooting star, sextant, telescope, 4-fingered hand Domains: Astronomy, navigation, prophecy, the stars General lore: While not as ancient as the other “cosmic” gods, Rema is still older than anyone truly realizes. A friend to sailors, navigators, astronomers, and those who are lost in unfamiliar lands, she is one of the most benevolent deities of the pantheon. Her influence on the world is somewhat limited in scope given her distance, but there are nonetheless numerous cults and worshippers in her name.
The Sanguine Goddess, Veralix Holy Symbols: Crossed swords, drop of blood, ruby, thorned ouroboros Domains: War, medicine, blood, [placeholder] General lore: A more recent deity (at least compared to the heavenly gods), Veralix has had a rather tumultuous history. Initially just being a local war goddess, her worship has spread rapidly and taken on new aspects. Her dual role as both a war and medicine goddess leads to some rather interesting culture clashes depending on where one resides on Ornithia.
The Cerebral God, Corinus Holy Symbols: Open book, 10-pointed eye, quill pen, parchment scroll Domains: Knowledge, scholarship, writing, history General lore: Another more recent deity, Corinus has found devoted worship amongst the intellectuals of the world. One can find hasty prayers to Corinus scrawled on school desks, manuscripts, and tomes almost anywhere you go. His biggest center of worship is by far in Dirgewood, given the presence of the Academy there.
The Magical God, Neris Holy Symbols: Staves, inverted 8-point star, infinity sign, 3 eyes Domains: General magic, mana, magic use General lore: An ancient god, Neris has been a rather static god for most of his existence. This is because magic has remained relatively consistent for as long as it’s been around, and thus Neris hasn’t needed to change much.
The Turbulent Goddess, Yazim Holy Symbols: Thunderbolt, spear, horseshoe, war fan Domains: Storms, lightning, rain, horsemanship General lore: While storms have been an object of worship for much of history, Yazim is not nearly as old, being a somewhat recent addition to the pantheon. Originally just an aspect of the ocean god, the reasons for this split are hotly debated amongst the clergy. She is notably quicker to anger than many would like, with pop-up storms being a very real possibility if you snub her.
The Fiery God, Dalhurst Holy Symbols: Mote of fire, bellows, obsidian Domains: Fire, volcanoes/lava, purification, cleansing General lore: a moderately ancient god, Dalhurst represents both the positive and negative aspects of fire. It is Dalhurst who provides the fire that people cook their meals with, and it is Dalhurst who controls the raging wildfires that sweep through countless towns. Given his cleansing and destructive nature, many apocalypse cults venerate his image, hoping to purify the world in his divine flame.
The Eclipsed Deity, Averae Holy Symbols: Eclipsed sun, crossed eye, ouroboros around a sword Domains: Destruction, entropy, paranoia General lore: A truly malevolent deity, Averae is the embodiment of entropy and world-ending destruction. Unlike the cleansing fires of Dalhurst, the destruction that Averae seeks to unleash is indiscriminate and total in its scale. If they were to succeed, reality itself would be consumed, which is why many of the hardcore doomsday cults worship Averae.
The Embroidered Goddess, Rosina Holy Symbols: Needle w/golden thread, ball of yarn, knitting needles Domains: Weaving, cloth making, creation General lore: While Rosina has been around for as long as people made fabrics, her creation connotations only came about somewhat recently as commerce stretched across the continent. Clothiers and weavers are among her most devoted followers (for obvious reasons).
The Spectral Goddess, Yondar Holy Symbols: Skull, bones in general, peace lily Domains: Death, transition, grief General lore: Serving as both a god of death and a psychopomp, Yondar is regarded by most with a degree of caution. People acknowledge her role as important, but death is still rather uncomfortable regardless. Peace lilies are often the center of funerary bouquets as a way to encourage Yondar to guide the dead to a favorable afterlife.
The Vital God, Alistus Holy Symbols: Sprig of pine, 3-pointed star, infinity symbol Domains: Life, healing, peace General lore: The counterpart to Yondar, Alistus is tasked with ensuring that life of all kinds is able to come about. He is also the embodiment of both magical and emotional healing. One will often find his symbols in hospitals, graveyards, and diplomatic buildings.
The Temporal God, Ardra Holy Symbols: Bell tower, hourglass, pocket watch Domains: Time, aging, resurrection General lore: The history of Ardra is difficult to parse out, given his odd relationship with time. He is both extremely ancient and extremely young, existing long ago and far into the future. Regardless of this bizarre nature, his presence can be felt everywhere, being especially important to both chronomancers and diviners. It is through his influence that temporal magic is limited in scale, so as to prevent a lone wizard from messing up history or future events.
The Thalassic Goddess, Daeris Holy Symbols: Seashell, anchor, dolphins Domains: The oceans, aquatic life, sailing General lore: A goddess of great import to many cities and people, Daeris has no shortage of followers in Ornithia. While the oceans may be hostile, she generally does not embody these characteristics, instead being seen as the one keeping the seas from devouring the entire continent. The dangerous aspects of the ocean are ascribed to other gods, who are thought to have split off from Daeris some time ago.
The Just God, Valen Holy Symbols: Gavel, bleeding eye, scales Domains: Law, justice, order General lore: With the law being very important to virtually every settlement, no matter how small, it is no surprise how prevalent Valen is throughout the continent. It is important to note that, while Valen’s influence is often seen within official courtrooms, his sense of justice extends beyond the law. As such, vigilantes are just as likely to pray to Valen as a court prosecutor.
The Vernal God, Hylus Holy Symbols: Oak tree, fern leaf, stag Domains: Spring, flowers, plant growth General lore: The first of the four seasonal gods, Hylus is generally the most favored, and therefore the most worshiped. He is the one responsible for ushering spring in and ensuring the new growth of the season. Various cities hold festivals on the vernal equinox in his honor, most notably Dirgewood and Ras’ Vidal.
The Aestival Goddess, Wrelia Holy Symbols: Sunflower, ray of sun, phoenix Domains: Summer, sunlight, celebration General lore: The second of the seasonal gods, Wrelia is unique amongst the rest of these gods due to how many festivals take place within her domain of summer. While she herself is not quite celebrated as much as Hylus, she is doubtless more worshiped than Diizren and Flautus. It’s theorized that Wrelia was once an aspect of Averlia, given her heavy sun connotations, but this is merely speculation.
The Autumnal God, Diizren Holy Symbols: Dahlia, tiger, grapes Domains: Autumn, harvest, drinking General lore: The third of the seasonal gods, Diizren is a rather forgettable god for most people. While drinking is certainly a popular activity on Ornithia, most people associate it with Valineer, leaving Diizren as something of an afterthought. He is quite popular amongst farmers, however, given his importance to the harvest season.
The Hibernal Goddess, Flautus Holy Symbols: White fox, snowflake, camellia Domains: Winter, decay, death General lore: The fourth of the seasonal gods and certainly the least popular, Flautus is generally seen as the sort of god that you don’t want to be noticed by. While she does have some overlap with Yondar, the brand of death that Flautus represents is more cruel and slow, with frostbite being her main implement of destruction. She is the only one of the seasonal gods to have a death cult, albeit a small one.
The Inebriated God, Valineer Holy Symbols: Hops, keg, mallet Domains: Beer, wine, parties General lore: A very popular god throughout Ornithia, Valineer has no shortage of worshippers and temples, and it’s easy to understand why, as drinking is one of the most universal concepts in the world. What makes him especially interesting is that he is nearly as ancient as Averlia and Erisikrae, implying an influence that isn’t too apparent on the surface.
The Northern God, Denithon Holy Symbols: An arrow pointing up, kite shield, flute Domains: The north, northern winds, winter transition General lore: The most prominent of the Cardinal Deities, Denithon guards the way north and is responsible for the northerly gales that herald the coming of winter.
The Southern God, Narub Holy Symbols: An arrow pointing down, targe shield, mandolin Domains: The south, southern winds, summer transition General lore: The second of the Cardinal Deities, Narub harkens the summer weather and oversees the south and its many roads. It is said that when a breeze passes by during the tail end of spring you can hear a faint mandolin in the wind.
The Eastern God, Lorka Holy Symbols: An arrow pointing right, heater shield, cello Domains: The east, eastern winds, spring transition General lore: The third of the Cardinal Deities, Lorka is also one of the most important. Not only does he help in the transition from winter to spring, but the eastern winds are a huge factor in geography and climate, as the prevailing winds blow from east to west.
The Western God, Asra Holy Symbols: An arrow pointing left, buckler shield, pan pipes Domains: The west, western winds, autumn transition General lore: The fourth and last of the Cardinal Deities, Asra is generally the most overlooked of the quartet. However, he is still regarded as important in his role of autumn transition.
The Sickened Goddess, Heltir Holy Symbols: Centipede, bile, locust Domains: Sickness, plagues, pestilence General lore: From the disease that passes over a major city to the swarms of insects that destroy the rural farmland, Heltir is behind all of them. To speak her name is to invite disaster upon your household, and as such is almost never referred to directly. A generally reviled goddess, she maintains her power through the numerous cults made in her name.
The Bellicose God, Larus Holy Symbols: Greataxe, split skull, heater shield Domains: War, conquest, destruction General lore: The biggest war god besides Veralix (in some places), Larus is certainly a far more belligerent and aggressive god. His wars are those of offense and carnage, with massive casualties and untold costs, which is exactly how he likes it. His worship has declined significantly due to the continent’s relative peace, but there are those who want to return to the ways of war, and they are Larus’ most fervent followers.
The Aberrant Deity, Zaraliya Holy Symbols: Meteors/Meteorites, comets, green flame Domains: Esoterica, inexplicable phenomena, aberrations General lore: Lurking in the shadows, Zaraliya is the one behind that which cannot be explained. Be it items that function in bizarre ways, visions of unknown places, or creatures that shouldn’t exist, they are the one who guides these events. While Zaraliya does have some chaotic implications, they are not actually a god of chaos.
The Calculating Deity, Riva Holy Symbols: Dice, tarot cards, roses. Domains: fortune telling, chance, oracles General lore: Imperceptible to all but the most practiced diviners, the hand of Riva guides fate in almost all things. Even in the domain of other gods, Riva does still lend a hand to oracles and diviners in ascertaining prophecy and fate.
The Wild God, Serino Holy Symbols: Boars, mangroves, deer Domains: the wilderness, urban decay, and forests General lore: Lurking in those places that society has yet to touch, Serino finds himself in a rather different category from most other gods. Where most gods seek followers in large cities, Serino actively seeks out worship in far-flung, remote places. While his following might be sparse because of this, those followers he does have are extremely dedicated (to the point of fanaticism).
The Spiteful Goddess, Iorum Holy Symbols: Clenched fist, vultures, warhammer Domains: Revenge, ruination, plots General lore: The mirror opposite of Valen, Iorum is a schemer above all else, assisting mortals in their plots for vengeance. Where Valen works to guide the law and uphold it, Iorum actively shuns the law in favor of satisfying revenge.